Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Wednesday, 6 March 2013

Garden Deisgns


The garden floor structure in MAX so far. It's v. low poly, sitting at around 420, but I'll be splashing out on a high-detail 2048 texture as it's a main showcase asset.

Tuesday, 29 January 2013

Base concepts 1

 First concepts of the central time machine and main room. 

And a paint-over of Ian's 3D mockup, just to give it a sense of scale



 An illustration to begin imagining what the map in the tech room might look like. (gratuitously featuring my own bounty hunter)